File Size: 128138 KB
Print Length: 690 pages
Publisher: A K Peters/CRC Press; 1 edition (August 1, 2014)
Publication Date: August 1, 2014
The writer has taken the time to address the difficulties of the files missing on github, so I have changed my rating from 4 stars to 5.
I enjoy the book and would recommend it to anyone who wishes to learn at their pace and really understand the nuances of C# in Unity3D. =), A very good publication pertaining to that is comfortable in Java and thinks they understand C#. I actually prefer the separation of difficulty in language levels and the view point from someone who started on the art side and worked their way back again to programming., Great publication. It will eventually teach you code. It's not going to hold your hand and teach you making a game from beginning to end. it's going to teach you how to code and give items in games behaviors. Half way through the publication and I can make a script for a character to walk, move the mouse button camera, control colors - arrays, loops and so forth.
Is actually a book but it beats a youtube video clip that feeds you a script functions but offers you know idea why. It's an older publication but it's all still relevant info. Thanks Alex Okita.
It's a good book., The author promises in his introduction that programming should be fun and " making games" is the way to learn. Then he proceeds to describe each and every capability that C# offers with very abstract and unnecessary illustrations. That's it. This is the complete book. You can seldom get an aha moment to link any of the content to the process of actual game design. There is an ridiculous amount of repetition and bouncing from one concept to another which made a vicious cycle to give a grade A headache. It feels like the author just crammed as much as he could and edited nothing out. The logic of the sentence structure is, ironically to the purpose of the book, a great mess.
As other reviewers have mentioned, the Unanimity content is minimal and useless. Unity is employed as a mask to provide a selling point to this book.
Save yourself the headache and find a simple reference website which will have the same stuff without all that cumbersome explanation. Plus it's searchable. Don't be baited!, Easy to understand and on one night you read the half publication; -), I am new to programming this publication is actually helpful, Excellent publication! Very well written.
I'm waiting and hoping for volume 2, Excellent book for starters and intermediates in development. The book also covers some game design and programming principles which is good for many who would like to learn how to code.
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